Mow down hordes of monsters!

Strongest Dungeoneer is a mixture between the incremental and survivors-like genres. Mow down monsters in the dungeon to collect gold!

Level up!

Use your gold to unlock new weapons and abilities through the upgrade tree!

Become the strongest dungeoneer!

This is a little prototype that I created in a week! Expect about an hour of gameplay (don't worry, progress is saved).

If the game is developed further, it is planned to have multiple characters with their own unique mechanics and skill tree!

Credits

Sprites:

  • 0x72 (16x16 DungeonTileset II)
  • Myself (I drew the upgrade icons, slash animations, and spike balls)

Music: 

  • Nene (OpenGameArt)
    • Boss Battle #1-5 [8-bit]
    • Leap [8-bit]

Sounds:

  • YourPalRob (Horror Sound Effects)
    • Monster death, player hurt, sword swing
  • FilmCow (Filmcow-sfx1 and Filmcow-sfx2) 
    • Monster damage sound
    • Coins
  • Helton Yan (Pixel Combat)
    • Level completion sound I think

Fonts:

StatusPrototype
PlatformsHTML5, Windows
Release date Feb 01, 2026
Rating
Rated 4.4 out of 5 stars
(18 total ratings)
AuthorCristian M.
GenreSimulation
Made withUnity
TagsCasual, Clicker, Dungeon Crawler, Idle, Incremental, Pixel Art, Short, skill-tree, Survivor-like, upgrades
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard
AccessibilityOne button
ContentNo generative AI was used

Download

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Click download now to get access to the following files:

WindowsBuildV1.0.1.zip 103 MB

Development log

Comments

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(+1)

This game started slow and frustrating. But quickly ramped up and got more and more fun and engaging! By the end, I was super hooked. The last floor took me by surprise. That RED came out of NOWHERE O.O

Great game! Really hoping for a full Steam release! I thought this was a demo for a full game and was looking for a steam link and fully ready to buy the full game and play more right away.

Nice game. I enjoyed all the mechanics. I wish it had a boss at the end, but still played until I got all the upgrades. 

(+1)

I really enjoy the core of the game but the movement needs a massive overhaul - especially at the lower levels, you feel so sluggish it's unfun, and the enemy knockback is insane - it almost feels like you accidentally added a 0 to the end of whatever value calculates it. Also, this is mostly personal preference, but I don't think enemies and coins should be able to go offscreen after they come fully on, it's just kinda annoying to wait for them to come back after accidentally knocking them too far away. Aside from those issues, I actually really enjoy the simplistic combat and the upgrade tree.

Wait did you play a downloaded version or web version? In the new version 1.0.1 I increased player acceleration massively to reduce sluggishness and I also decreased the knockback strength. I'm wondering if it still feels bad even in the newer version

(+1)

i personally really like the sliding movement, it adds a nice layer of difficulty to the game

the knockback from enemies however is way to high, especially without invincibility frames. i have had multiple runs end early because an enemy hit me and sent me to the otherside of the map, where i then get hit by another enemy, repeatedly. movement speed helps some but not enough

other than that i really enjoyed this, very fun and pretty well balanced imo!

Nice! One nit-pick: The swimming movement at low levels feels overly punishing to me.

(+1)

Yup. Definitely my fault because I got used to that movement as the developer and never thought to change it. I'm getting a lot of feedback on how the movement feels so I'm definitely going to adjust it to be less "slidy"

It feels like there's a second of delay on spawning at the start of each floor that isn't needed.

Jolly good fun

gg - thanks for the game :)

Already feels like a full (yet short) game, very addictive and nice to play. Many thanks

This one is realy fun!! Love it, tried to go further on the 6th lvl but it's against hell, no way to win haha


Thank you for the demo!

Yeah I hope I made it obvious that level 6 was impossible 😂

Kinda, but  I was hoping with all max upgrades that it was do-able, but no ;-)

Ah! I did not realize this until reading this comment. I thought I was doing something wrong, and if I just figured out the right strat... lol, ah well!

I dunno... I was doing pretty well.

well. i'm glad i saw this comment before i spent hours trying to beat it. it was certainly not obvious to me haha